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Virtual Fashion Technology  
Released:  12/21/2007 3:30:32 PM  
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Virtual Fashion Education


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IBM & FRI UPDATE: Virtual Fashion for Real World Production

The video below illustrates a 3D Fashion LookBook titled “Nautical Dreams,” on the FRI island of Shengri La. The book contains Technical sketches, color chips, textile fabric swatches  and a large variety of possible product protypes for various styles under the “Nautical Dream” fashion trend theme.


IBM announced on 10/09/08  that “it has signed a multi-million IBM Global Business Services agreement with the Fashion Research Institute (FRI) to implement a first-of-a-kind Virtual World Product Lifecycle Management (PLM) Enterprise System.”

“Fashion Research Institute, headquartered in New York, NY, conducts research into technology-based initiatives and develops emerging technologies to overhaul traditional fashion practices and methodologies. FRI’s mission is to reduce the carbon footprint and change the environmental impact of the industry in ways that are sustainable, replicable, respectful of the practitioners, and meaningful for all stakeholders. FRI maintains Shengri-La, a five-island complex in Second Life, and an OpenSim complex.”

This is a really exciting project. It will empower fashion designers to use 3D tools via a Second Life interface that connects to the OpenSim virtual world platform to create fashion products. The system currently in development will enable a highly efficient and creative workflow process for small and large businesses that encourages modifications, collaborations and the generation of virtual product samples that can be formulated into accurate specifications for cost effective mass production for real world manufacturing.

In the past, Shenlei Winkler (pictured to the left),  the Director of the Fashion Research Institute (FRI) was a designer for WallMart so she knows first hand the time and costs that are involved in development of a fashion product from start to finish. [ note: Fashion goes 3D [FORTUNE] Jon Fortt

According to Shenlei,

“Shengri La is the Fashion Research Institute’s Second Life ‘collaboratory’, which is maintained both to offer a permanent home for collaboration and to offer a shelter to the new and recently rezzed avatars of FRI’s collaborators.  Everything on the Shengri La is designed to encourage our collaborators to bring their associates into a virtual world and assist them in learning to use the virtual world to best advantage. 

Activities help people learn to move around and to use the associated tools to look at and learn about this world.  Events encourage social and business networking, which in turn allows avatars to develop deeper bonds with others and with the virtual world.”

This image links to FLICKR slideshow

 Some of the  goals of this project are to provide a simpler and more intuitive design interface, and to reduce market time

“As the Fashion Research Institute continues to enhance the IT capabilities of the fashion and consumer packaged goods industries, IBM’s deep knowledge in product design, enterprise systems, and virtual worlds will help FRI bring new market opportunities to the fashion world,” said Jeffrey Russell, IBM Global Business Services. “A design house implementing this solution could reduce dozens of weeks of design time, minimize the number of physical samples manufactured, and increase product manufacturing quality enough to put into development and production many additional collections.”

Read the rest of the announcement HERE.

Previous Posts relating to FRI:

      



How Clothing is Made in Second Life: Summary

I hope this little introductory series about how clothing is made in Second Life has been informative to you. From my own personal experience it all can be quite confusing to a new user or someone that has no past experience with 3D virtual worlds or applications. I have just about completed updating my Introduction to Second Life For Fashion OpenCourseWare Learning Module series. The video above will provide you with a quick overview of the learning modules [listed below for you] that are posted on www.fashionCAD.info

OpenCourseWare Learning Modules

  • Module One:  Getting Started in Second Life - Signing On
  • Module Two:  Getting Getting Started in Second Life After Orientation Island - Video Tutorials o f the Basics in SL; Practicing SL Basic Skills; Snapshot to Disk; Prepare First Avatar Presentation in Photoshop.
  • Module Three: Getting Started in Second Life - How Clothes are Made in Second Life: The Basics; Some Review, First Tee & Outfit in Appearance - File Permissions, Poseball, Snapshot, Make Transparent Mannequin
  • Module Four: Practicing and Modifying Pre-Made Patterns, UV Mapped Items, Flexi-Skirts
  • Module Five: How Clothes are Made in Second Life: TEXTURES Preparing and Uploading your SL Pattern Texture Files 
  • Module Six: How Clothes are Made in Second Life: UV MAPS and More File Permissions
  • Module Seven: How Clothes are Made in Second Life: PRIMS 
  • Module Eight: Fashion Collection Presentation Package
  • Module Nine: Prepare for the upcoming Fashion Show in SL & Set-Up  Franamation OverRider 
  • Module Ten: Create a layout presentation image of your fashion collection
  • Module Eleven:  Prepare for the Fashion Show

You can complete the learning modules (above] at you own pace or you can register for the Virtual Fashion class I am offering as an online and in world class this coming fall semester.

Register for College Level Intro to Virtual Fashion in SL [fall 08']

If you are interested in registering for this course - you better hurry because fall 2008 classes start 8/25/08. This class will need instructor permission to register so make sure you get permission from me before you attempt to even register for it.  You will need to have Second Life loaded on your computer and should have an introductory knowledge of Photoshop [basic functions] as well as the application itself.

One last thing - Here is an informal index to the videos I have created for Second Life. Please keep in mind that while some of these videos represent finished products others are just rough guides completed as an aid during a class project that was in progress.

Second Life for Fashion Students-Video Tutorial Index

 I want to share this information with the hopes that others can use them for educational purposes.

Previous Posts in This Series:

© 2008 All Rights Reserved.




How Clothes Are Made in Second Life:Part IV - PRIMS

PRIMS TO CREATE GARMENTS IN SL

Finn1 FlintlockYou may have noticed that the hair and shoes and other items you create using the APPEARANCE menu are not as visually appealing as many of the fashions you see in Second Life. This is because many fashion outfits are enhanced by belts, accessories, scarves, ties, handbags, flexiskirts, etc that are created from PRIMS. PRIMS are the basic 3D building tools in Second Life. If you like making clothing in Second Life – you need to learn to build. An excellent place to learn how to build at your own pace is the Ivory Tower of Prims in SL.

Here is a video Tour of the Ivory Tower of Prims by Torley Linden: Learn building at the Ivory Tower of Primitives

 Here is a short video I made that will demonstrate how PRIM hair is different from the hair that you can create in the APPEARANCE menu: APPEARANCE and PRIM Hair.you can use the BUILD tool to create simple prims that will enhance your garments in SECOND LIFE. Here is a video that will demonstrate that for you: Create Simple Prims to Enhance Garments in SL . With regards to flexiskirts - you may be wondering, what makes the skirt panels move when your avatar walks? In the EDIT menu under the FEATURES tab the FLEXIBLE PATH field is checked, that makes a prim flexible-there are various adjustments there to fine tune the amount of flexibility you want on the panel. You set the proprieties of the skirt panel before you make it into a flexiskirt.

 MORE ABOUT FLEXISKIRTS

Now more about flexiskirts – they are made from multiple panels of PRIMS but it would be an exercise in torture to try to make flexiskirts without a SCRIPT. SCRIPTS are what make all things in SL interactive. You can automate PRIMS in SL by using scripts. If you notice things like HOVERTEXT – that is the text above items that you see in SL – this text is also created by using a SCRIPT. Sometimes you click on something in SL and a NOTECARD opens or a link to a WEBSITE opens or you sit on a chair or a poseball and your avatar assumes a pose or sitting position – these are created by dragging and dropping a script and sometimes an animation into a PRIM in SL.

The very basic flexiskirt script is free. Here is a link to Natalia Zelmanov’s Blog post titled, Day 97: Flexi Skirts Part 1 (Ged Larsen’s LoopRez Script) which will provide you with excellent instructions on how to create your first flexi-skirt and there is a SURL link that will teleport you into the location SL where you can get the Loop REZ script for FREE in SL. [NOTE: you can also get it on the SLEXCHANGE for $L1]

I have some flexiskirt’s created with this script with open permission for you available on the Buffalo State Island, this is the SURL LINK. Once you complete Natalia’s basic Flexiskirt tutorial you can go to her part II post to learn how to set up the attachment set. It will adjust your flexi-skirt so that it will not melt through another PRIM when your avatar sits down. Day 433: Flexi Skirts Part 2 (Self-Adjustment with AttachmentSet).

Natalia Zelmanov’s blog has excellent detailed how-to instructions for building all kinds of clothing and textures  in Second Life including prim hair shoes and jewelry, fur, satin, semi transparent textures, animations and poses. Here is the link to Natalia’s BUILD TUTORIAL INDEX.

Ged Larsen's FREE LoopRez Script

Ged Larsen also has two other models of the Loop Rez for you to choose from. The first is the LoopRez Deluxe.  Here is a link to the LoopRez Deluxe  tutorial on his blog. In addition to purchasing the LoopRez in-world you can purchase it on the SLEXCHANGE. If you purchase something to use in-world here you pay at the SLEXCHANGE and it will automatically be delivered to you in world. Here is a link to the LoopRez Deluxe Personal Edition v0.81 [L$220]from the SLEXCHANGE but keep in mind you CANNOT SELL THESE FLEXISKIRTS IN SL that is why it is called the “personal edition.” The Permissions are : LoopRez Object: COPY [that means for you only] / NO MOD / NO TRANSFER … Skirts: COPY [that means for yourself] / MOD [that means for yourself] / NO TRANSFER

Here is a YOUTUBE Video to show you how Ged Larson’s LoopREZ Deluze works.

If you want to purchase a flexiskirt LoopREZ so that you can create and sell the flexiskirts you create you need to purchase the LoopRez Deluxe Commercial Edition v0.81[L$2200]It is the same as the LoopREZ Deluxe but the permissions are set so that the skirts you create can be copied, modified and transferred.

Here is an interesting video of a Flower Power2 Building tool to create a Flexiskirt…

Previous Posts in This Series:

© 2008 All Rights Reserved.



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